AI Insights · Timothy · October 2021
Top 5 Cannabis Games on iOS in Turkey: Q3 2021
An overview of the performance metrics for the top 5 cannabis games on iOS in Turkey during the third quarter of 2021.
During the third quarter of 2021, the top 5 cannabis games on the iOS platform in Turkey displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance metrics, based on data from Sensor Tower.
Bud Farm: Idle Tycoon Game showed a remarkable increase in weekly revenue, especially in September. The revenue started modestly at $1 in late June and surged to approximately $302K by the end of September. Weekly downloads also followed an upward trajectory, peaking at 266 during the last week of September. Active users saw a significant rise from 31 in late June to 314 by the end of the quarter.
Hempire - Weed Growing Game experienced a mixed trend in revenue, peaking at $187 in mid-August before declining to around $31 by the end of September. Downloads saw a high of 689 in early August but ended the quarter at 49. Active users mirrored this trend, reaching a peak of 900 in mid-August but dropping to 147 by the end of September.
Weed Firm 2: Back To College had fluctuations in revenue throughout the quarter, with notable peaks of $53 in mid-September and $42 by the end of September. Downloads were relatively stable, with a high of 92 in early August and ending at 42 in late September. Active users showed a consistent pattern, peaking at 218 in mid-August and ending the quarter at 140.
Wiz Khalifa's Weed Farm displayed a gradual increase in revenue, peaking at $73 in late August before dropping to zero in September. Downloads varied, hitting a high of 84 in early September but significantly dropping to 5 by the end of the month. Active users also saw a peak of 93 in mid-September, declining to 51 by the end of the quarter.
Weed Inc: Idle Tycoon had a relatively stable revenue pattern, peaking at $39 in mid-September before dropping to zero by the end of the month. Downloads were modest, with a high of 35 in early September and ending at 10 in late September. Active users showed a peak of 48 in early September, tapering off to 25 by the end of the quarter.
These insights provide a snapshot of the performance trends of cannabis games on the iOS platform in Turkey for Q3 2021. For more detailed insights and data, visit Sensor Tower.